September 12, 2011
Publishers have, of late, taken various measures to regain some of the money lost to the growing used-game market - initiatives like EA's Project Ten Dollar or Ubisoft's Uplay.
Speaking to GamesIndustry.biz (via Eurogamer), Guillaume de Fondaumiere co-founder of Quantic Dream said, "We basically sold to date approximately two million units. We know from the Trophy system that probably more than three million people bought this game and played it.
"On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second-hand gaming."
But he goes on to cite not only the global economic downturn as a possible factor in the growth of the pre-owned market but the high price of video games in general.
"I've always said that games are probably too expensive, so there's probably a right level here to find," he said. "We need to discuss this all together and try to find a way to reconcile consumer expectations, retail expectations and also the expectations of the publisher and the developers to make this business a worthwhile business."
Because at the moment, "We're basically all shooting ourselves in the foot," he declared. "Because when developers and publishers alike are going to see that they can't make a living out of producing games that are sold through retail channels, because of second-hand gaming, they will simply stop making these games."
Do you agree with de Fondaumiere? Are games too expensive? Is that the main reason why you buy second-hand games? Let us know in the comments below.
To read IGN's thoughts on the pre-owned market, check out Keza's editorial on the subject.
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